![]() ![]() If push came to shove and I had to choose a specific moment from the game, however, it would be the opening encounter with Robert Kendo, the proprietor of the Kendo Gun Shop. X), I was quite frankly two jump scares away from wetting myself. From the opening moments exploring a ravaged Raccoon City to evading the devastating attacks of the Tyrant (Mr. It wasn't a specific moment that gave me nightmares, it was the whole flippin' game. This is an easy one for me, and although I played this game on the PS1, its availability on the N64 and GameCube makes my choice valid ( so there!): Resident Evil 2. Patch from Banjo-Tooie still has the upper hand on me, though. And, by the time I returned to the game a few years later, I loved him. ![]() But, as it turns out, he's really, really friendly. And that night I couldn't sleep because all I could think about is this giant metallic shark chewing me up. I could barely get through the level, let alone free Clanker or go inside of him, without pausing every few minutes. When I tried to enter the level again, I did it through squinted eyes, trying to avoid looking at the muck and flesh-like markings on the garbage disposal unit. I only came back in after I'd heard the drowning music - which is also etched into my brain - but big ol' Clanker absolutely terrified me. ![]() Rows of sharp, metallic teeth, a rusted face, and imposing eyes. It wasn't out of character for the game, so I just carried on, diving under the water and into the main chamber. I'd gotten used to the swimming in-game thanks to the previous level, Treasure Trove Cove, but this murky water and dank setting were a bit more unnerving. No, I'm not talking about Snackers, but I am talking about another shark that you meet - and eventually befriend.Īs a wee lass, figuring my way around the N64 controller and generally having a blast with one of the best N64 games ever, I eventually unlocked the third world of the game, Clanker's Cavern. Even ignoring the kidnapping for vanity and experiments, the toilet humour, and some of the brutal deaths between the two N64 games, there are some other moments that are genuinely terrifying, especially to kid-me. I had a lot of nightmares related to Ocarina of Time, mostly about the Re-Deads and the horrible things Under The Well, but for some reason, it's the wind that scared me the most. ![]() I lived on a cul-de-sac in a village! We didn't get spooky wind noises! But when I heard the wind blowing through bare trees for the first time in real life, I did not sleep a wink. That wind sound effect? To me, that was a sound effect, and nothing more, until I heard it in real life on a camping trip. Now, what you have to know is that at the time, I hadn't really experienced much. Subscribe to Nintendo Life on YouTubeĪnd accompanying that miserable scene was no music, no sound, only the wind blowing across a desolate, burned-down Hyrule. But for whatever reason, going to Ganondorf's Castle, and standing in front of that lake of lava, surrounded by ashes and rubble - that was the scariest bit for me. It's scary enough to find out that you've been catapulted into a horrible, post-apocalyptic future in your nice little adventure game, and then you find out that the town is full of zombies, and that's pretty bad too. The actual sound of the wind, in Ocarina of Time. Not in a "huh, thought I heard somethin', musta bin the wind" sort of way. for me, the thing that gave me nightmares as a kid was. I know this is going to make me sound like an utter wuss, and that's totally okay, because I am, but. So, as we continue enjoying this long Halloween weekend, let's delve into some games and moments that made a particular impression on our young minds. However, in the entries below you'll find Team NL discussing some of their childhood gaming traumas - game moments that once gave them the absolute willies, but which now they can handle, no problem (for the most part, at least). We're sure the Sonic drowning countdown music will forever spark instant, sweaty panic whenever we hear it. Sure, the adult world contains more than its fair share of horrors worth recoiling from, but at least we gamers can look back at the digital scares of our youth with a satisfied smile, knowing we've conquered our childish fears. As one moves into adulthood, it's possible to look back and laugh at things that once terrified you. ![]()
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