The other players will be less likely to attack you as long as you're providing extra draw to everyone at the table. The idea behind the deck is to pillow-fort up as much as possible, while seeming as unthreatening as possible. This deck has a hybrid theme of Group-Hug and Self-Mill. Planeswalkers: Jace, Wielder of Mysteries How to Play the Deck Sorceries: Approach of the Second Sun, Tunnel Vision Lands: Labyrinth of Skophos, Maze of Ith Win ConditionsĬreatures: Felidar Sovereign, Laboratory Maniac, Phyrexian Metamorph, Spark Double, Thassa's Oracle Instants: Dawn Charm, Rebuff the Wicked, Riot Control, Second Sunrise, Your Temple is Under AttackĮnchantments: Aura of Silence, Collective Restraint, Ghostly Prison, Hive Mind, Island Sanctuary, Propaganda, Solitary Confinement, Sphere of Safety, Web of InertiaĪrtifacts: Elixir of Immortality, Swiftfoot Boots, Tempting Contract, Venser's Journal Lands: Geier Reach Sanitarium, Mikokoro, Center of the Sea, Rainbow Vale, Reliquary Tower Life Gain and Pillow FortĬreatures: Archon of Absolution, Baird, Steward of Argive, Nyx-Fleece Ram, Soul Warden, Soul's Attendant, Windborn Muse Planeswalkers: Elminster, Jace Beleren, Jace, Memory Adept, Teferi, Master of Time Instants: Brainstorm, Consider, Dig Through Time, Frantic Search, OptĮnchantments: Archmage Ascension, Dictate of Kruphix, Monastery Siege, Teferi's Ageless Insight, Wizard ClassĪrtifacts: Folio of Fancies, Ghirapur Orrery, Howling Mine, Mind Stone, Temple Bell Freddie Freeman Draw Power and Group HugĬreatures: Kami of the Crescent Moon, Master of Ceremonies, Walking Archive, Zenith Chronicler I think this world needs a little more hugging in their lives.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |